History
University of Oulu is a science community of 3,100 employees and over 15,800 students. The university has a large scientific base of nine educational areas, which are organized in six faculties. The focus areas that encompass the entire university are Biotechnology, Information technology, Northern and Environmental Issues. A suitable work environment and excellent research equipment enable research that requires state-of-the-art technology. The outstanding achievements of information technology have created a center of IT technology in the Oulu region. This "Oulu phenomenon" is a constant marvel for visitors from all over the world.
This networked course between several Finnish universities has originated from and coordinated by the Tampere University of Technology.
Symbian OS has also been presented as part of other courses such as testing and mobile services development. Department is also part of the MobEdu network of academics, focusing on development of Symbian related teaching material. Also several research groups (e.g. INTERACT) and projects (e.g. IPCity, Capnet, Rooster, Minne, Monica, Nomadic media) relate to mobility and have used also Symbian based devices in the development and testing of mobile technologies and services. University members engaged with Symbian
- Antti Juustila, Phil Lic, Researcher, Dept. of Information Processing Science
- Toni Räisänen, Assistant teacher, Dept. of Information Processing Science
- Kimmo Romppanen, Teaching Assistant, Dept. of Information Processing Science
- Antti Juustila
Antti Juustila is doing research in different areas of Symbian OS and he is also teaching different courses at the Oulu University. He has also supervised different projects. All the details can be found on this web page:
http://www.tol.oulu.fi/users/antti.juustila/
Example Projects
This is a small application where you can create playlists which contain songs. There are two forms for inputting/editing playlist and song data. Then you can start playing the music, seeing a small animated dancer moving while music is played. Playing is done using CMdaAudioPlayerUtility. Features GUI, file handling, active objects, timers, audio playing, using Forms for data entry, S60 application framework.
A simple text based GUI for playing a simple form of a Monopoly game. Have two views, of which the other is not used in the game but left for you to implement and use for some purpose. Features GUI, file handling (text file), using TLex for parsing, active objects and timers, using the Visitor design pattern to visit a circular list data structure.
This is a small game where the user has to open a pair of “cards” and if they match, they are left open. If they do not match, they are hidden and you try again. When all the cards have been opened, the game is finished. Time is taken and a top ten list is maintained of the best players. Features GUI, file handling, timers, active objects, S60 application framework, dialogs.
When a place mark is selected, the associated media file is downloaded from the HMDB using http. A magenta colored radar beam starts to circle around the screen while the download is commencing (image below). When a sound file has been downloaded, the beam turns to yellow and indicates playback of the sound file (image below). If an image was downloaded instead of a sound file it is then shown on the screen. If the media file has been downloaded before, the local file is used instead.
As the user moves around, the position is updated automatically and new place marks become visible. Also, if the user travels far enough, the content from the HMDB is automatically reloaded to get access to place marks which should now be visible in the Radar screen. Also the server side has been taken further. Now the Google Maps (as well as Earth) provides a neater view to the uploaded data than in the last post of mine.
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